Pocket Games

Pool

Pool is eight-ball on a table you hold in your hand: pot every ball in your group, solids or stripes, then the black. You shoot like a slingshot, dragging your finger across the table: the cue ball goes the opposite way, and the further your finger is, the harder the shot.

The rules

On the table there are the cue ball and fifteen balls: the solids from 1 to 7, the stripes from 9 to 15 and the black 8. You only ever strike the cue ball. The rules are eight-ball, simplified: you don’t call your pocket and there are no draws.

On Pocket Games

The table stands upright, with six pockets. There are two modes:

To shoot, put your finger down anywhere on the table and drag, like a slingshot. The cue points from your finger to the cue ball, and the cue ball goes the opposite way: a line shows where it goes, up to the first ball or cushion it meets, with a ghost ball at the point of contact and the direction the object ball will take. The distance between your finger and the cue ball is the power: the cue draws back and the bar under the table goes from green to red. Lift your finger and the shot goes. If you bring your finger back close to the cue ball, letting go doesn’t shoot: that is the cancel. If you drag towards the edge of the screen the table shrinks a little to give you room.

With ball in hand the cue ball has a ring: start dragging from it and put it down wherever you want. Start away from it and you aim instead.

In the browser you play with the mouse the same way: press, drag and release. There are no keyboard controls.

Under the top bar there is the rack: for each player, the seven places of their group, which empty as the balls go down. While the table is open the places are dashed. When there is a foul, a card in the colour of whoever made it says what happened: cue ball potted, no ball hit or wrong ball first.

LevelHow the bot plays
Easypicks a random shot among the possible ones, with loose aim and any power
Mediumpicks the easiest shot, by angle and distance, and misses by a little
Hardtries the best shots at different powers and picks the one that pots and leaves the cue ball well placed; if there is nothing, it plays safe

Aim with the ghost ball

To pot a ball you have to hit it on the side away from the pocket. Picture a second ball touching the one you want to pot, on the line towards the pocket: that is where the cue ball has to arrive. The aiming line already draws it, along with the direction the object ball will take, so the job is to make that direction meet the pocket.

The thinner the cut, that is the more from the side you hit the ball, the more any error counts. Between two possible shots, the straighter one is nearly always better.

The right power is not much

A hard shot is less forgiving: if your aim is slightly off, the ball bounces between the cushions instead of staying near the pocket, and the cue ball runs round the table and sometimes ends up in a pocket too. A ball close to the pocket wants a soft touch. Full power is for the break and little else.

Think about the next shot

Potting is not enough: you only keep shooting if there is another shot afterwards. Before you shoot, look at where the cue ball will stop. A softer shot leaves it near the point of contact, a harder one sends it further, perhaps behind one of your opponent’s balls.

A foul is expensive

Here ball in hand goes anywhere, not just behind a line: a foul hands your opponent the easiest shot on the table. When you don’t have a good shot, don’t try the impossible pot: touch one of your balls gently and leave the cue ball far from theirs. That is what the hard bot does when it sees nothing.

Common mistakes

Frequently asked questions

Do you have to call your pocket?

No. One of your balls counts in any pocket, the 8 included.

Can a game end in a draw?

No. The game only ends when the 8 goes down, and someone always wins.

Can you put spin on the cue ball?

No. The cue ball is always struck in the centre: you control position with direction and power.

Is the bot unbeatable?

No. On hard it aims well and thinks about position, but it looks one shot at a time. Balls close together and long shots trouble it like anyone else.

Do the statistics carry over to another phone?

No. Wins and losses stay on the device you played on and are not synced with your account.

More games to try

See the full list of games, or open Pocket Games in your browser: they are free and you don’t need an account.