Pocket Games

Reversi (Othello)

Reversi takes a minute to learn and years to play badly, for a counterintuitive reason: having more discs in the middle of the game is almost always bad. Only the final count matters, and the road there runs through having fewer moves available to your opponent, not more discs.

Play Reversi Get it on Google Play

The rules

An 8×8 board, black and white discs. You start with four discs in the middle, crossed. Black moves first.

Every move must surround: you place a disc so that one or more lines of enemy discs — horizontal, vertical or diagonal — are trapped between the disc you just placed and another disc of your colour. Every surrounded disc changes colour.

If you have no legal move you pass. The game ends when neither player can move, usually with the board full, and whoever has more discs wins.

On Pocket Games you play two players on the same phone or against the bot at three levels, the highest of which looks five moves ahead. Wins, draws and losses stay on the device.

Why having more discs is bad

This is the principle that overturns every beginner’s intuition, and it is called mobility.

Every disc you own is a disc your opponent can flip. Halfway through the game, a player who has flooded the board has an enormous number of targets and very few good moves: sooner or later they are forced to play next to a corner and hand it over. A player with few discs, all clustered in the middle, always has plenty of moves available and can pick the best one.

The practical rule, then: in the middle of the game, play to have few discs. Moves that flip a lot of discs at once are usually the worst ones. The count only matters at the end, and the last ten moves overturn it anyway.

Corners, edges and the squares to avoid

Corners are permanent. A disc in a corner can never be flipped, because there is nothing beyond it to close a surround. From there you build stable lines along the edges. Take three corners out of four and you almost always win.

The X squares. These are the four squares diagonally adjacent to the corners: occupying them is nearly always a disaster, because it gives your opponent the move that takes the corner. They are the most expensive mistake in the game.

The C squares. The ones next to the corners along the edges: dangerous for the same reason, though less lethal than the X squares.

Edges are not automatically good. A disc on the edge is harder to flip, but if it is not anchored to a corner it can certainly still go. Occupying a whole edge without holding the corners is a fragile position.

The endgame

In the last ten to fifteen moves the logic inverts: now discs really do count, and the game becomes a calculation. Two things to keep in mind:

Frequently asked questions

Are Reversi and Othello the same thing?

Nearly: Reversi is the original Victorian game, Othello is the 1971 registered version that fixed the starting layout and the rules. What people play today, here included, is Othello.

What happens if I cannot move?

You pass and it is your opponent’s turn again. If neither player can move, the game ends even with the board not full.

Should I flip as many discs as possible?

No, and that is mistake number one. Mid-game you want to flip few and keep plenty of moves available: the counting happens at the end.

Is the bot strong?

At the high level it looks several moves ahead and does not give away corners. Against it the mobility strategy is not an elegant suggestion: it is the only way to win.

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