Pocket Games

Strategy

No dice, no cards drawn, no timer: you take turns on a board or a grid, and whoever wins did it with their moves. Every one of these games can be played two ways: against the bot, which has three levels, or with two people on the same phone, passing it over each turn.

The easy level plays at random and is there to learn the rules. From medium up the bot picks its moves with a method, and on hard you need a real strategy to beat it. There is no undo: a move stays where it is.

The starting point is Tic Tac Toe, which is a solved game: the hard bot never loses, and against it the best you can do is a draw. Tic Tac Toe Evolution puts nine games inside one, and the square you play in decides which grid your opponent has to play in next, so a draw is no longer guaranteed. Four in a Row is played on a board of 7 columns by 6 rows, and whoever controls the centre starts with an edge. Orbit Four is four in a row on a 4×4 board that turns one step after every move: what counts is where the pieces land, not where you place them.

For longer games there is Checkers, with Italian rules: capturing is compulsory and a man cannot capture a king. Reversi takes a minute to learn, but having more discs than your opponent in the middle of the game is almost always a disadvantage. Block the Path is a race on a 9×9 board: the first to bring their pawn to the other side wins, but on any turn you can place one of your ten walls instead, to make your opponent’s route longer without ever closing it.

The game in progress is saved after every move. Against the bot, wins, draws and losses are counted level by level.

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