Versus
These games are made for having someone on the other side, and there are two ways to find them.
The first is to play with two people on the same phone, passing it over each turn: you don’t need a second device or an account. In Checkers and Flick Soccer the board turns 180 degrees every turn, so whoever has to move finds it facing them; the rotation can be turned off from the menu. Yatzy takes up to four players. In Hangman each of you writes a word for the other, in matches of 1, 3 or 5 rounds. In Pairs whoever finds a pair goes again, and a miss passes the turn.
The second is the bot, for when you are on your own. It almost always has three levels: easy plays at random and is the one for learning, hard is a real opponent. In Tic Tac Toe the hard bot never loses, so a draw is the best you can get. In Shut the Box there is a single bot, with no levels. Pairs and Hangman have no bot: alone, you play them against your own record.
Against the bot the game keeps your results, almost always level by level; two-player games leave no record. In both modes the game in progress is saved and you can resume it from the start screen.
- CheckersCheckers with the rules of Italian draughts: compulsory and maximum capture, the man that cannot take a king, the non-flying king. With strategy and games against the bot.
- Dots and BoxesHow to play Dots and Boxes and how you actually win: chain parity, sacrificing two boxes, and the double cross that turns a game around.
- Flick SoccerHow to play Flick Soccer: three discs a side, slingshot shooting, three formations and a game to three goals. Two players on one phone or against the bot.
- Four in a RowHow to play Four in a Row, also known as Connect 4, and how to win: why the centre column decides the game, the double threat, and the odd and even squares rule.
- HangmanHow to play hangman: which letters to try first in English, how many mistakes each difficulty allows, and the two-player mode on the same phone.
- PairsHow to play Pairs, the matching game also known as Concentration, and how to cut your number of tries: scanning in order, what is actually worth remembering, and the three grid sizes available.
- ReversiHow to play Reversi, also known as Othello: the rules for flipping discs, why having more discs mid-game is bad, and how corners are won.
- Shut the BoxThe rules of Shut the Box, the tavern game with numbered tiles and two dice: how to choose which tiles to close and when to roll a single die.
- Tic Tac ToeThe rules of tic tac toe and the complete strategy: the opening in the centre, the double threat, and why against a perfect opponent the best result is a draw.
- Tic Tac Toe EvolutionThe rules of Tic Tac Toe Evolution, also known as Ultimate Tic Tac Toe: your move decides where your opponent must play. Strategy, free moves and a bot at three levels.
- YatzyThe rules of Yatzy with the full scoring table, the 35-point upper section bonus, and the strategy for choosing which box to sacrifice.